> From: Noelle <http://dummy.us.eu.org/noelleg> > Date: Sat, 6 Apr 2013 09:36:53 -0700 (PDT) > > I have to agree with him about computers getting in the way of direct > physical experience of the natural world. I think it's bad for humans to > be detached & then they don't care about saving the environment & maybe it > causes ADHD and behavior and incivility problems in kids and adults Yeah, especially with computers and other electronic devices. They are hard ever anything you "do". > On Sat, 6 Apr 2013, Robert wrote: > > > From: Brian > > > Date: Sat, 06 Apr 2013 08:16:34 -0700 > > > > > > Last night Laurie and I went to a donor preview of the new > > > Exploratorium building, and while Laurie was in the ladies' > > > room I ran into Dennis Bartels, the head honcho, who asked > > > me if I thought it was up to par. I had just been saying > > > to Laurie, and so said to Dennis, that the ratio of things to > > > see over things to do seems higher than it used to be. He > > > says that the absolute number of things to do hasn't gone down, > > > but appreciated that the ratio might be important in determining > > > whether the overall experience feels like a museum or feels like > > > the Exploratorium. > > > > > > Anyway, thinking it over since then, I think part of the problem > > > is an ambiguity about how to categorize certain new exhibits, > > > the ones that have a touchscreen that drives a computer that > > > displays something or other. What I realized is that I count > > > these as "things to look at," and I bet Dennis counts them as > > > "things to do" because they're interactive -- in the newfangled > > > sense of the word. > > > > > > Thing is, I used to have arguments with Frank Oppenheimer because > > > he was so adamantly opposed to computer-driven exhibits, and now > > > I have to apologize to him posthumously. He was right not to want > > > computer mediation between the viewer's senses and the real stuff > > > of nature. A few of those are okay, but when it becomes a lot of > > > them, it just doesn't feel the same.